Resume


Ty Beuseling
1704 89th Ave West
Rock Island, IL 61201
Home:(309)-787-3401
Cell:(309)-737-9234
tykelly123.blogspot.com

Summary: 
Currently graduated from Full Sail University, I specialize in making environmental pieces for games.  I have worked well with others and managed to get the job done on time.  Always arrived early to school and never missed a day.

Education:
Full Sail University, Winter Park, FL                                                                                          2008 – 2010
Bachelors of Science Degree Game Art
Perfect Attendance

Skills:
Modeling with polygons, Lighting, Rigging, Animation

Software Proficiency:
Autodesk Maya, Unreal Editor, Z Brush, Adobe Photoshop, Final Cut Pro
Window OS, and Mac OSX

Work Experience:

Employee – Tobacco Outlet Plus                                                                                          July 2011 – Present

I run the front register and do various other tasks around the store such as cleaning and restocking and dealing with customer issues.  I am also the store’s safety champion where I am in charge of making sure everyone follows safety procedures enforced by the company.

Game Artist – Soul Kingdom                                                                             November 2011-February 2012

Worked with two programmers working in Unity to create the game Soul Kingdom.  I was tasked with making the main character, enemies, and some environment pieces.  For each character I modeled, textured, and rigged each of them.

Employee - Milan Parks Community Center                                                      December 2010 – July 2011      

I perform various jobs for the Milan Community Center.  During the winter, I was in charge of the Camden Hill Lodge where I provided food for customers and was in charge of cleaning the building.

Final Game Project – Enemy Art Lead for Olik’s Redemption                                    April-August 2010

Worked with artists, programmers, and internal producers to design and create a game from scratch within five months.  During that time, I modeled and textured the enemy characters using maya and photoshop.  Then after meeting the team’s approval, I rigged and animated the characters in maya.  I also designed, modeled, and textured some of the alternate enemy costumes when I had free time.

Level Design – Material Artist                                                                                                     October 2009

Worked with three other artists to create a level in Unreal Tournament 3 within one month’s time.  I was in charge of making the master material for everyone to use when making their materials.  I also modeled and textured props to be used in the stage, each prop under 1000 triangles.

Achievements:
Chamber Scholarship Award 1st place Foreign Language                                                                        2008
RISD Medal of Honor                                                                                                                               2008
IMEA Band                                                                                                                                                    2003 – 2007

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