Ty
Beuseling
1704
89th Ave West
Rock
Island, IL 61201
Home:(309)-787-3401
Cell:(309)-737-9234
tykelly123.blogspot.com
Summary:
Currently
graduated from Full Sail University, I specialize in making environmental
pieces for games. I have worked
well with others and managed to get the job done on time. Always arrived early to school and
never missed a day.
Education:
Full
Sail University, Winter Park, FL 2008
– 2010
Bachelors
of Science Degree Game Art
Perfect
Attendance
Skills:
Modeling
with polygons, Lighting, Rigging, Animation
Software Proficiency:
Autodesk
Maya, Unreal Editor, Z Brush, Adobe Photoshop, Final Cut Pro
Window
OS, and Mac OSX
Work Experience:
Employee – Tobacco Outlet
Plus July 2011 – Present
I
run the front register and do various other tasks around the store such as
cleaning and restocking and dealing with customer issues. I am also the store’s safety champion
where I am in charge of making sure everyone follows safety procedures enforced
by the company.
Game Artist – Soul Kingdom November 2011-February 2012
Worked
with two programmers working in Unity to create the game Soul Kingdom. I was
tasked with making the main character, enemies, and some environment
pieces. For each character I
modeled, textured, and rigged each of them.
Employee - Milan Parks
Community Center December 2010 – July 2011
I
perform various jobs for the Milan Community Center. During the winter, I was in charge of the Camden Hill Lodge
where I provided food for customers and was in charge of cleaning the building.
Final Game Project – Enemy Art Lead for Olik’s Redemption April-August
2010
Worked
with artists, programmers, and internal producers to design and create a game
from scratch within five months.
During that time, I modeled and textured the enemy characters using maya
and photoshop. Then after meeting
the team’s approval, I rigged and animated the characters in maya. I also designed, modeled, and textured
some of the alternate enemy costumes when I had free time.
Level Design – Material Artist October 2009
Worked
with three other artists to create a level in Unreal Tournament 3 within one
month’s time. I was in charge of
making the master material for everyone to use when making their
materials. I also modeled and
textured props to be used in the stage, each prop under 1000 triangles.
Achievements:
Chamber
Scholarship Award 1st place Foreign Language 2008
RISD
Medal of Honor 2008
IMEA Band
2003 – 2007
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